Thursday, September 5, 2013
Star Trek Online Collectors Edition
Star Trek Online Collectors Edition |
| Star Trek Online Collectors Edition Posted: When I first heard that Cryptic Studios was taking over production of STO from Perpetual Entertainment, I was thrilled. Perpetual had effectively done everything in its power to alienate the Trekkers who would be playing the game, and Cryptic had a solid reputation with me from their work done on City of Heroes/Villains. Star Trek Online ultimately proved disappointing to me. I bought the Collector's Edition, which is very nicely packaged and includes a slew of freebie passes to hand out to your friends, a cool-looking replica of the new combadge featured in the game, and a very nice selection of production art. The game installs easily and once the patcher finishes updating, you're ready to go. Character creation is very involved, enabling you to customize virtually to your heart's content. Human, Vulcan, Bolian, Betazoid, non-joined Trill, Andorian...or get really creative & invent your very own 100% original Star Trek alien species! You choose Tactical, Engineering or Science career path, the only difference between which is the powers granted for use in space & ground combat. Combat is the primary focus of STO, with a greater subjective focus on ground combat over space--which was sad for me, because I enjoyed space combat so much more. There's minimal "exploration", really no boldly going anywhere 100's of players haven't already been. There is an economy, which is strange really, but nice work has been done trying to shoehorn it into the canon. The levelling pace in STO is INSANE. You begin as a lowly Ensign. You're rapidly promoted to Lieutenant, and from there you'll go to Lieutenant Commander, Commander, Captain, and finally Rear Admiral. Each rank (aside from Ensign, which has 1, and RA which has 5) has 10 ranks. I rocketed all the way through to RA5 in what felt like no time at all, and I soloed 98% of the game. (This from the guy who took ~4 years to finally get 1 character to level 50 in City of Villains.) Unfortunately, STO suffers the exact same disease as any other MMO: Once you get to max level, there are only two things to do: PvP & large-scale raids. Since I'd rather gouge out my heart with a plastic butterknife than do either of those, I guess I'm done. Klingon play is 99% PvP. There's some minimal PvE content, and they say there's more coming, but...meh. I liked my time in STO. I want to love this game. Unfortunately, it was all over too fast & wound up feeling really rather empty. There's very little "Star Trek" feeling to the game; I know that's a meaningless statement without some examples to back it up, but I suppose it's more subjective than anything else. There are other players in the game--you see them whizzing past in their own starships--but there's no real conversation. No chatter, no roleplay, no...nothing. It's a Massively Single-Player Online Not-Quite-Role-Playing Game. |
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