Monday, September 9, 2013

Guild Wars 2

Guild Wars 2


Guild Wars 2

Posted:

Guild Wars 2 (Video Game)
By NCsoft

My MMO history: WoW for 5 years, SWTOR for about 9-10 months, GW2 for 3 days.
I started playing GW2 Saturday night during pre-release. At this time I have only played one race and one profession: Sylvari Elementalist. I have her up to level 22.

I expect this MMO to do well for several reasons: 1) GW1 has been online for a while now, which makes me feel more confident in the ongoing care the developers will give GW2. 2) It's not a "grinder." 3) No monthly subscription fee.

I have not played arena PVP yet. I have played WvWvW once. It's a great idea, but I didn't have fun in it, despite everyone else's glowing reviews. Reasons being: 1) huge maps = lots of running around to find a fight, 2) my PC had performance issues when more than 25 people were on screen, effectively ruining the gameplay for me. I love PVP, so I will definitely be giving W3 several more chances.

My Likes:
- This is not a WoW clone like SWTOR was. Mind you I LOVE WoW and enjoyed SWTOR, but when I buy a new game, I don't expect nor want it to be a clone of the last game I played. I am looking for a new experience, which GW2 has in spades.
- The achievement system offers XP in a way that equates it with daily quests in WoW. This is awesome because almost everything you do gives you XP or counts towards an achievement. The result is a sense that whatever you choose to do in your playtime truly will advance your character. In my opinion, this is extremely refreshing after doing repetitive dailies in WoW for so long.
- The Dynamic Events and Area Quests lend to a feeling of openness of world and promote exploration. I haven't had a feeling like that since my first days of vanilla WoW.
- I've heard mixed reviews on the use of Waypoints instead of mounts/flight paths.


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