Sunday, June 30, 2013

Review: Rift [Download]

Review: Rift [Download]


Rift [Download]

Posted:

Rift [Download] (Software Download)
By Trion Worlds

What to say about Rift? Is it beautiful? Yes. Is it fun? Amazingly so! Is it different? Both yes, and no.

Visuals and Sound:

Are you tired of cartoony graphics that stress your video cards but don't really look all that good? I know I was! World of Warcraft knock offs abound these days, and I have gotten sick and tired of the same graphics every time I try a new game. I remember buying Age of Conan and being wowed by the graphics, why has it taken so long for another game to follow suit?

Well the wait for amazing graphics is over! Rift's graphics are on par or better than any other MMO out there. Everything is very "realistic" (in quotes because it is a fantasy world). Water looks like water, spell effects are top notch, and this is all done without stressing my 2 year old computer too much.

The sound quality is very rich. Yes, it can be a bit repetitive. A sword hitting a shield can only sound so many different ways. I do wish there was a bit of differention in the combat music but oh well. That is a minor gripe. Speaking of music: it is a mix of World of Warcraft and Guild Wars, depending on the area. I loved GW's music and am glad to see that someone else picked up on this style.

Gameplay:

If you've played an MMO recently, then you know how battles go. You hit your predefined buttons until either you or the enemy dies. What makes this game different is the range of skills you have available even very early in the game.

Speaking of skills: You do not just pull from one specific class (or soul as they call it). You can use up to 3 souls at a time. Yes, the three you are using are fairly similar in purpose, but the function is completely different!
...


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Saturday, June 29, 2013

Review: World of Warcraft 60 Day Pre-Paid Time Card

Review: World of Warcraft 60 Day Pre-Paid Time Card


World of Warcraft 60 Day Pre-Paid Time Card

Posted:

World of Warcraft 60 Day Pre-Paid Time Card (CD-ROM)
By Blizzard Entertainment

Okay, this is pretty straightforward. By paying for WoW using these prepaid game cards you get the game cheaper than if you pay month to month using a credit card. On top of that you get the added security of not having to give your credit card info for your subscription. For parents of young people who play the game this is even better, ensuring that your personal information will stay hidden in case the account is hacked. And remember, these cards ship free if you buy over $25 worth, so keep that in mind. Overall this is just a great value, and a cheaper way to feed your MMORPG craving.


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Friday, June 28, 2013

Review: Guild Wars 2

Review: Guild Wars 2


Guild Wars 2

Posted:

Guild Wars 2 (Video Game)
By NCsoft

It seems like the past few years have been dreary for the MMO market. Even games that I was excited about due to the premise and my history with the series (SWTOR, I'm looking at you) have failed to deliver a fun, polished, innovative experience. I have seen truly interesting games pushed out far before they were ready, I've seen almost direct ripoffs of Warcraft, and I've also seen a lot of games that simply have no heart. Because of this, and perhaps because I was only a mild fan of the original Guild Wars, I followed the Guild Wars 2 hype with a fair amount of skepticism. The energy and the passion of the developers began to intrigue me, though, so I pre-purchased the game in order to have access to the beta weekends -- and there was no turning back. The most important thing I should say is that you should throw out any pre-conceptions you have about the game based on the original Guild Wars. While there are certainly some familiar aspects this is a complete redesign of the Guild Wars experience.

The first thing that struck me about the game was the sheer size, level of detail, and outright beauty of the world. This is the first game where I have walked into a main city and could actually imagine thousands of people living there. It is a great deal of fun to explore, and this becomes a key part of the game. Rather than simply being pointed to a town where you talk to a handful of NPCs, pick up a handful of quests, trot off twenty feet to handle the quests, return, rinse and repeat, this game encourages you to get out and take a look around. When you need direction you can look at your map and there will be hearts indicating someone in need of help -- but the true purpose of these hearts is to get out you into that area to be exposed to the events that happen there.
...


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Thursday, June 27, 2013

Review: Final Fantasy XIV: A Realm Reborn

Review: Final Fantasy XIV: A Realm Reborn


Final Fantasy XIV: A Realm Reborn

Posted:

Final Fantasy XIV: A Realm Reborn (Video Game)
By Square Enix



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Wednesday, June 26, 2013

Review: The Shard Axe: Dungeons & Dragons Online: Eberron Unlimited Novel

Review: The Shard Axe: Dungeons & Dragons Online: Eberron Unlimited Novel


The Shard Axe: Dungeons & Dragons Online: Eberron Unlimited Novel

Posted:

The Shard Axe: Dungeons & Dragons Online: Eberron Unlimited Novel (Mass Market Paperback)
By Marsheila Rockwell

Great little book. Tasty amount of action, a fair amount of mystery and almost enough DDo.

If there is a complaint about this book, it would be 60% of the book is set outside of the area in which the DDo game is set. Maybe that is the fault of the game and not the author. But as it is labeled the DDo book maybe a little more DDo is needed. But even that complaint is a small one when you consider that this book could move to any dnd realm and be entreating.

Totally worth the read.

And really don't you want some DnD books that aren't about Drow fighting their nature or were greybeard old has bins are to lazy to save the day their own damn self?

Good times.


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Tuesday, June 25, 2013

Review: Rift

Review: Rift


Rift

Posted:

Rift (DVD-ROM)
By Trion Worlds, Inc

What to say about Rift? Is it beautiful? Yes. Is it fun? Amazingly so! Is it different? Both yes, and no.

Visuals and Sound:

Are you tired of cartoony graphics that stress your video cards but don't really look all that good? I know I was! World of Warcraft knock offs abound these days, and I have gotten sick and tired of the same graphics every time I try a new game. I remember buying Age of Conan and being wowed by the graphics, why has it taken so long for another game to follow suit?

Well the wait for amazing graphics is over! Rift's graphics are on par or better than any other MMO out there. Everything is very "realistic" (in quotes because it is a fantasy world). Water looks like water, spell effects are top notch, and this is all done without stressing my 2 year old computer too much.

The sound quality is very rich. Yes, it can be a bit repetitive. A sword hitting a shield can only sound so many different ways. I do wish there was a bit of differention in the combat music but oh well. That is a minor gripe. Speaking of music: it is a mix of World of Warcraft and Guild Wars, depending on the area. I loved GW's music and am glad to see that someone else picked up on this style.

Gameplay:

If you've played an MMO recently, then you know how battles go. You hit your predefined buttons until either you or the enemy dies. What makes this game different is the range of skills you have available even very early in the game.

Speaking of skills: You do not just pull from one specific class (or soul as they call it). You can use up to 3 souls at a time. Yes, the three you are using are fairly similar in purpose, but the function is completely different!
...


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Monday, June 24, 2013

Review: Multiplayer

Review: Multiplayer


Multiplayer

Posted:

Multiplayer (Kindle Edition)
By Tom A McFerson

My only complaint on this purchase was that I was unclear from the product description whether or not it was non-fiction or fiction. It may have been listed somewhere and I missed it. But when I went to read it, I wasn't sure if I was reading a short story or a short essay on this guy's real life experience.

Turns out it is a short fictional story that is intended to be read like it is a true story. It reads in first person present narration so you are witnessing events as they happen.

I found it to be very intriguing and enjoyable. It is about a man who designed a great online video game and the consequences in his life because of it. It is only 17 pages long so you can read it in just a few minutes. But it was a pleasurable 17 pages that I think was worth the .99 that I paid for it. I would give more plot details, but it is so short that I don't want to give anything away. I will simply say this, while it isn't earth-shattering prose or anything, I liked it enough that I would gladly purchase and read a full length novel about this story and its background, or any other book by this author.


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Sunday, June 23, 2013

Review: The Shard Axe: Dungeons & Dragons Online: Eberron Unlimited Novel

Review: The Shard Axe: Dungeons & Dragons Online: Eberron Unlimited Novel


The Shard Axe: Dungeons & Dragons Online: Eberron Unlimited Novel

Posted:

The Shard Axe: Dungeons & Dragons Online: Eberron Unlimited Novel (Mass Market Paperback)
By Marsheila Rockwell

Sentinel Marshall Sabira Lyet d'Deneith is called upon to perform a mission only she can do but has to return to a person and place she promised herself she never would. Eight years ago she watched the murderous Nightshard die and saved a life that earned her the nicknamed "The Shard Axe". Now a series of murders in Stormreach are all too similar to Nightshard and Sabira must return to face her demons in order save a life. In a city full of enemies can she keep the past from repeating itself?

This is a book to be devoured in one setting. It is fast paced with bits of backstory dropped in at choice moments that flesh out Sabira's story perfectly. While I am not as familiar with Eberron as I am the Forgotten Realms, this book required no previous knowledge of the Eberron setting and can be enjoyed as a standalone novel. The key element of the story is Sabira, to say that her methods are unorthodox and she is a "bit of a rule breaker" is an understatement but she has a fierce sense of duty that guides her actions. So her prisoners are brought in a little worse for wear? It is part of her charm...

If you are looking for a faced paced story featuring a great fantasy action heroine that will keep you engaged and turning the pages until the very end, then The Shard Axe is the book for you. I hope to see Sabira, The Shard Axe, in more adventures.


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Saturday, June 22, 2013

Review: Multiplayer

Review: Multiplayer


Multiplayer

Posted:

Multiplayer (Kindle Edition)
By Tom A McFerson

My only complaint on this purchase was that I was unclear from the product description whether or not it was non-fiction or fiction. It may have been listed somewhere and I missed it. But when I went to read it, I wasn't sure if I was reading a short story or a short essay on this guy's real life experience.

Turns out it is a short fictional story that is intended to be read like it is a true story. It reads in first person present narration so you are witnessing events as they happen.

I found it to be very intriguing and enjoyable. It is about a man who designed a great online video game and the consequences in his life because of it. It is only 17 pages long so you can read it in just a few minutes. But it was a pleasurable 17 pages that I think was worth the .99 that I paid for it. I would give more plot details, but it is so short that I don't want to give anything away. I will simply say this, while it isn't earth-shattering prose or anything, I liked it enough that I would gladly purchase and read a full length novel about this story and its background, or any other book by this author.


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Thursday, June 20, 2013

Review: EverQuest II Atlas

Review: EverQuest II Atlas


EverQuest II Atlas

Posted:

EverQuest II Atlas (Prima's Official Atlas) (Paperback)
By Eric Mylonas

I really like the idea of an Atlas for EQ2. It has a lot of zones. The maps though are tough to read. They are pretty tiny and in tough colors to stare at. One thing that the Atlas is really missing though is a level guide. As a noob for EQ2 I have no idea which zone is really for my character level or not and unfortunately this Atlas doesn't help.


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Wednesday, June 19, 2013

Review: Rift [Download]

Review: Rift [Download]


Rift [Download]

Posted:

Rift [Download] (Software Download)
By Trion Worlds

Coming from someone who has been playing all type of MMORPG games from MUD to WoW and all that are in between. RIFT is a great game by its own rights. It's been a long time since the MMO community has a very successful launch. I'm not going to compare features between this game and that game, but here are the good and the bad from my playing experience.

Default UI is a great. Although many of the goodies are turned off by default, you can easily turn them on through the interface setting. No need to go to addon website to install extra stuff. Things like target of target, AoE auto loot, auto sell gray items, etc. The UI layout editor is very easy to use. I'm actually really happy with it out of the box. It's not perfect, but a great starting point.

Public groups. I thought it was dumb when I first saw it, but there's a plus sign above everyone's avatar. You can click this and invite yourself to create an auto-group with the person. This is great when you see someone doing the quest you're looking to do, you can just auto group and you both and help each other. When you're done, just leave and be on your way. You can turn this feature off if you don't like a random stranger joining you. This also works for Public Group when taking down world events, such as RIFTs and Invasions. If there are multiple public groups, it merges them in to one.

Warfronts. Essentially, it's instance battlegrounds. The queues are very quick since its cross-servers. You need to be at least level 10 to do your first Warfront. There are brackets from 10-19, 20-29, and so on. It's pretty much the same old same old here, so nothing exciting about it. The experience gain is enough that you could level from just playing the warfronts if you choose to.
...


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Tuesday, June 18, 2013

Review: The Guild - Season One

Review: The Guild - Season One


The Guild - Season One

Posted:

The Guild - Season One (DVD)
By Felicia Day

The fact that I am able to type a review here at Amazon for The Guild is kind of amazing. Considering this, the first season, was funded by Felicia Day with donations/help from the audience and considering how unlikely such a collaboration is, it's amazing that the show has become such a hit, spawning additional seasons and a more mainstream acceptance. Not that it should be very surprising since it's probably one of the funniest and heartfelt shows I've seen on either the web or TV.

Stepping back a bit, The Guild is a show about...well, an online guild of friends who live in the local area but only know each other through their online alter-egos. Cyd/Codex (Felicia Day) is struggling with what appears to be an addiction to their current MMO, dealing with a psychiatrist who hangs up on her and a gnome warlock who shows up at her front door, thinking they are romantically involved.

What works for The Guild is the fact that the characters are so vivid and played pitch perfectly by the entire cast. Yes, they verge on walking stereotypes, but the hilartiy and the love for these people (some of the kinds of people I know personally) gives the show a much needed heart. What's great is that, while a gaming geek will get the most enjoyment out of the show, I have shown this to friends who think gaming is limited to Rock Band and they, too, kept coming back, week after week, to watch it.

You can go view these shows online, still, either via the website, MSN or Xbox Live. I'm personally glad that there's now another option in this Amazon exclusive. Give it a chance. I bet you'll come back laughing.


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Monday, June 17, 2013

Review: Guild Wars 2

Review: Guild Wars 2


Guild Wars 2

Posted:

Guild Wars 2 (Video Game)
By NCsoft

I played during closed beta and all of the open beta weekends. As the beta progressed, I began to realize that this was not an MMORPG for me. I really really wanted to like this game, so I decided to purchase it as well. Unfortunately, not much has changed gameplay-wise since closed beta.

I have played MMORPGs since 1998, and I primarily get my enjoyment out of them through acquiring new armor/weapons. I enjoy progressing my character seeing my character look more badass as he levels up, and it has always been my motivation for leveling up. However, GW2 does not cater to this type of player. This may be a good thing or a bad thing, depending on your opinion. Stats on loot are relatively negligible and most armor is essentially cosmetic (this is a slight simplification of the system, but holds true compared to other MMORPGs). This is not really a surprise, since GW1 ran under a similar model. I guess I was hoping things would be different. I don't want to give the impression I'm a hardcore gamer. I've never really raided much or anything like that, but I guess I felt like there was no motivation to level up. You can compete PvP and WvWvW from level 1, you unlock the majority of your skills in the first 10 levels, your armor is largely cosmetic, and your character is scaled to the local content (so if you're level 50, but want to level in the level 1 - 15 zones, you can still get your ass handed to you). The end result, for me at least, was little motivation to play.

With that being said, if you enjoy MMORPGs, I would definitely still recommend buying it, as it is a well polished game. Also, since it doesn't have a monthly fee, you can easily get your money's worth even if you only play a couple months.
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Sunday, June 16, 2013

Review: World of Warcraft

Review: World of Warcraft


World of Warcraft

Posted:

World of Warcraft (DVD-ROM)
By Blizzard Entertainment

I just spent the last week playing the World of Warcraft Stress Test Beta, and I can tell you that it was better than I expected. Even though the game wasn't finished, it still has many features that make it head and shoulders above every other MMORPG I've played.

Now, I, like many others, have been waiting in ancicipation for this game to come out, and when I had the chance to play the stress test, I was elated. Considering the majority of my MMOG experience is in EverQuest, I will list a few of the improvements (at least what I see as improvements) over the MMORPG "norm."

1) Experience from completing quests is noticable, and the rewards from completing them are worthwhile. I was always frustrated with EverQuest's quest structure, and the only reason to do a quest was for the item quested for, not for the experience gain. In WoW, it is possible to gain more experience from completing a quest than from killing a monster.

2) Experience progress is anything but vague. Every time a character kills a monster or completes a quest, the experience points are clearly given, and a meter with the character's progress within a level is clearly marked with numbers. So it's impossible not to tell how much experience killing a monster was worth. No more questionable meters with random values.

3) The world is easy to get around in. And it doesn't take an hour to get where you need to be, if you know where you're going. This was one of my biggest problems with EverQuest, because, as a semi-casual player, sometimes I don't have the time to run for an hour to complete a quest, or, in some cases, die, then have to make a corpse run and take twice as long as it originally was supposed to take. Which leads me to my next point.

4) Death is reasonable.
...


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//PART 2