Tuesday, July 16, 2013

Review: Star Wars: The Old Republic

Review: Star Wars: The Old Republic


Star Wars: The Old Republic

Posted:

Star Wars: The Old Republic (DVD-ROM)
By Electronic Arts

Many people playing this game are either (a) new to massively multiplayer online gaming (MMO) or (b) come from either World of Warcraft or Star Wars Galaxies. Thus, there is a lot of room for expectations to become let downs. I'd like to take a moment and explain exactly what SWTOR is, at this point in its evolution.

MMO titles go through many iterations. The most difficult time for an MMO is almost always at launch. When Warcraft launched, it included 60 levels and two raids (MC + Onyxia had been created for launch but not enabled, wowiki more or less agrees). The equipment didn't look exciting and the world was quite small compared with its size today. Before purchasing SWTOR, it is important to realize that the title is at this point in its evolution.

These games go through many iterations. Part of the reason we pay a monthly subscription fee is because the game never stops being developed. Our monthly dues ensure that many of the features that didn't make it into the launch are developed later. Bioware has focused exclusively on core game play features, steadfastly refusing to be distracted that the fluff that will allow for a lush universe a couple of years from now. As a result, the game can tend to feel stripped down to its most basic elements if you are used to a seven year old game like WoW. If the bare-bones feeling of a new virtual world is a deal breaker for you, then seriously consider waiting until December 2012 before purchasing this game.

Many impressions around the internet include flaws from beta. These should be taken with a grain of salt. There were several different beta groups and all were testing different versions of the game's features in order to determine what would work best at launch.
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